Shifting from the over world map, you are never exactly certain what you will see in each of these one-off areas. While the development may slow and become repetitive in places, Evoland's dungeons continue to mix things up. Quite inventive the first time, but by the end of the game the novelty had worn thin. Each time you go into one of these key areas you have to run around dozens of treasures chests to unlock each person and house. It's more attractive but less exciting.Įntering a village is a perfect example of how Evoland's core concept can start to wear thin. Nowhere is this more apparent than in Evoland’s visual progression, with upgrades becoming focused on small effects, such as improved textures, rather than sweeping changes. Then, however, things hit a conceptual wall and progress starts to slow. Initially the pace of this is incredibly rapid, shifting from black and white to 16 colors right the way up to 3D in less than an hour.
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